After being chosen by the blade of Murasaki, the hero has to collect 3 ancient relics to slay the evil king that rules over the abyss.
Role: Artist / Designer
Me and my co-worker designed the games' mechanics, how enemies work and abilities. I designed the final boss, its different phases and then made it with tools together with the programmers.
This project was heavily focused on dungeon building which was one of my tasks. We built rooms as seperate maps which we later stitched togetherwith help of code so that anyone could easily help out and work on the same dungeon at once.
Sadly, many members in the graphics team were sick during this project, that's why I jumped in and helped out whenever I could by doing art assets.