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2019

Cabin

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Goal of this project:

The goal of this project was to build a little cozy scene which I pictured in my mind. From the beginning I didn't want the scene to become too big, but as I continued on this project, I constantly wanted to add more. Sometime down the line, I decided to reworked my goal as the whole scene got bigger. That's where I switched the goal to be focused on from grandiose to picturesque.

Cabin2.png
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Research:

I took a lot of inspiration as I hiked one summer in the tatra-mountains. In the nature of that area, there is a certain feeling which I tried to replicate. The narrow path along the mountain side, the forests, the views.

Programs Used

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SB2M3Logo.png
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MayaLogo.png
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Approach:

My approach has been to generate masks and packing those into a texture in Substance Designer. I then fed that texture into Unreal Engine 4 and set up a material to both warp and pan the texture on a plane that covers the entire sky. That plane has a slight curve to look better near the horizon.

Cabin.png
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Cabin:

My original goal was just the cabin, so that became the number one thing to do on the list. Here you can see the cabin assembled and the parts I made to be able to build it. Models were built in Maya, some of which sculpted further in Zbrush and finally baked with Substance Suite.

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