Goal of this project:
The goal of this project was to build a little cozy scene which I pictured in my mind. From the beginning I didn't want the scene to become too big, but as I continued on this project, I constantly wanted to add more. Sometime down the line, I decided to reworked my goal as the whole scene got bigger. That's where I switched the goal to be focused on from grandiose to picturesque.
I took a lot of inspiration as I hiked one summer in the tatra-mountains. In the nature of that area, there is a certain feeling which I tried to replicate. The narrow path along the mountain side, the forests, the views.
My approach has been to generate masks and packing those into a texture in Substance Designer. I then fed that texture into Unreal Engine 4 and set up a material to both warp and pan the texture on a plane that covers the entire sky. That plane has a slight curve to look better near the horizon.
My original goal was just the cabin, so that became the number one thing to do on the list. Here you can see the cabin assembled and the parts I made to be able to build it. Models were built in Maya, some of which sculpted further in Zbrush and finally baked with Substance Suite.